Selecting 2229 immediately spawns you in this room in the Clock Tower, right into a hazard. Pressing Down on the D-Pad allows you to watch his next animations. Selecting OBJTEST brings up this sprite of Julius Belmont, which loops through his idle animation. Most likely used for testing the final boss in its proper environment. Selecting START immediately spawns you here, at level 99, equipped with the Axe Armor, Black Panther, and Skula souls, armed with the Claihm Solais, and wearing Dracula's Tunic and Satan's Ring. A will play a song/sound effect, B will stop all sounds playing, and the D-Pad will change the selection. Selecting SDTEST opens up a sound test menu, but there is only a blank white screen, so it's hard to use. If players get into this area by using warp glitch, the total map rate would be increased. The area used in this mode is composed by a series of isolated rooms, similar to the boss rush arena but much shorter, with a corrupted version of Head Hunter boss room not seen in the actual game. When Soma and enemies are in place, you can push L + R combo to access enemy select menu in order to choose other enemies. You can select any enemy in the game, even the final boss, which behaves strangely in a wide room. In this mode, player must use Start + A combo in order to access statement menu. Then, pressing A or B loads a room from the game with the desired enemy placed inside it A for one enemy and B for maximum available enemies. Selecting ENEMY gives you a screen where you can select an enemy using Left and Right on the D-Pad. Selecting 1967 brings up a menu, which allows for testing objects and enemies. Warp to the left room directly before Collector (Head Hunter) boss battle.Warp to the room with Giant Bat soul candle, and Balore is considered to be still alive and can be fought.Warp to the room directly before Legion Boss battle.Warp to the save data choosing menu when player choose the bonus Boss Rush Mode from title screen.Warp to the last room in the Boss Rush mode area directly.Warp to the Chaos boss battle directly, with a slight difference: Player can pause or open map when Chaos is sealing Soma's soul powers.The transport point is bare-bone without the usual transparent effect, as Julius can still be fought if you turn back to Floating Garden. Warp to the save point at the start of Chaotic Realm. Warp to the elevator room before Balore boss battle.Warp to the long room with Tritons, Gorgons and Skyfish near the event room that Yoko was attacked by Graham.Warp to the save room before Death boss battle.Warp to the room before Julius boss battle, with black door locked.Warp to the save room before the Head Hunter boss battle.Warp to the area next to the upper save room in Dance Hall.Warp to the save room before the first Yoko encounter and Great Armor boss battle.Warping to any save room from debug menu "EXIT" will be considered a success save and the game can be interrupted by using "Sleep" option. From this point, Soma would be at level 99, with souls of Axe Armor, Black Panther, Skula and Valmanway sword, Dracula Tunic, Satan's ring equipped. Warp to the save room before the Manticore boss battle.Warp to the event that Soma is awake in the beginning, without any additional statements.If you select Exit, you get this menu, which lets you start a normal game from various locations. Selecting "Staff Roll" starts up the credits sequence.Selecting "Trade" brings up the file select screen for item trading mode.Selecting "Start" makes the game begin like normal.You can access the debug menu with the GameShark code: While this entry remains unused in the base game, it was later shown in the Castlevania Advance Collection when accessing Aria of Sorrow's Encyclopedia. Add this Action Replay V3 cheat to add Chaos to the Enemy List: CF7FE189 33328B68. The different graphics for the boss in the listing show that it may have been early in development when it was removed. The Visual Boy Advance RAM code 020132AD will add the item to the inventory.Īlternatively, using Debug warps from Debug mode menu #4531 listed below will bring this key into consumeable item list.Īpparently the final boss, Chaos, has a listing in the game that was taken out before release. It's possible that there were going to be locked doors around the castle, as in Harmony of Dissonance, but the idea was scrapped, probably fairly early on. GameShark).Ī Skull Key is present in the game, but is unused and has no effect. Get a code that will work on hardware (e.g.
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